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-
- /* cylinder drawing demo */
- /* this demo demonstrates the various join styles */
-
- /* required include files */
- #include <GL/glut.h>
- #include <GL/tube.h>
-
- /* ------------------------------------------------------- */
-
- /* the arrays in which we will store the polyline */
- #define NPTS 100
- double points [NPTS][3];
- float colors [NPTS][3];
- int idx = 0;
-
- /* some utilities for filling that array */
- #define PSCALE 0.5
- #define PNT(x,y,z) { \
- points[idx][0] = PSCALE * x; \
- points[idx][1] = PSCALE * y; \
- points[idx][2] = PSCALE * z; \
- idx ++; \
- }
-
- #define COL(r,g,b) { \
- colors[idx][0] = r; \
- colors[idx][1] = g; \
- colors[idx][2] = b; \
- }
-
- /* the arrays in which we will store the contour */
- #define NCONTOUR 100
- double contour_points [NCONTOUR][2];
- int cidx = 0;
-
- /* some utilities for filling that array */
- #define C_PNT(x,y) { \
- contour_points[cidx][0] = x; \
- contour_points[cidx][1] = y; \
- cidx ++; \
- }
-
-
- /* ------------------------------------------------------- */
- /*
- * Initialize a bent shape with three segments.
- * The data format is a polyline.
- *
- * NOTE that neither the first, nor the last segment are drawn.
- * The first & last segment serve only to determine that angle
- * at which the endcaps are drawn.
- */
-
- void InitStuff (void) {
-
- COL (0.0, 0.0, 0.0);
- PNT (16.0, 0.0, 0.0);
-
- COL (0.2, 0.8, 0.5);
- PNT (0.0, -16.0, 0.0);
-
- COL (0.0, 0.8, 0.3);
- PNT (-16.0, 0.0, 0.0);
-
- COL (0.8, 0.3, 0.0);
- PNT (0.0, 16.0, 0.0);
-
- COL (0.2, 0.3, 0.9);
- PNT (16.0, 0.0, 0.0);
-
- COL (0.2, 0.8, 0.5);
- PNT (0.0, -16.0, 0.0);
-
- COL (0.0, 0.0, 0.0);
- PNT (-16.0, 0.0, 0.0);
-
- C_PNT (-0.8, -0.5);
- C_PNT (-1.8, 0.0);
- C_PNT (-1.2, 0.3);
- C_PNT (-0.7, 0.8);
- C_PNT (-0.2, 1.3);
- C_PNT (0.0, 1.6);
- C_PNT (0.2, 1.3);
- C_PNT (0.7, 0.8);
- C_PNT (1.2, 0.3);
- C_PNT (1.8, 0.0);
- C_PNT (0.8, -0.5);
-
- gleSetJoinStyle (TUBE_JN_ANGLE | TUBE_CONTOUR_CLOSED | TUBE_JN_CAP);
- }
-
- double up_vector[3] = {1.0, 0.0, 0.0};
-
- extern float lastx;
- extern float lasty;
-
- /* ------------------------------------------------------- */
- /* draw the extrusion */
-
- void DrawStuff (void) {
- double moved_contour [NCONTOUR][2];
- int style, save_style;
- int i;
-
- for (i=0; i<cidx; i++) {
- moved_contour[i][0] = contour_points [i][0];
- moved_contour[i][1] = contour_points [i][1] + 0.05 * (lasty-200.0);
- }
-
- glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- /* set up some matrices so that the object spins with the mouse */
- glPushMatrix ();
- glTranslatef (0.0, 4.0, -80.0);
- glRotatef (0.5*lastx, 0.0, 1.0, 0.0);
-
- gleExtrusion (cidx, moved_contour, contour_points, up_vector,
- idx, points, colors);
-
- glPopMatrix ();
-
-
- /* draw a seond copy, this time with the raw style, to compare
- * things against */
- glPushMatrix ();
- glTranslatef (0.0, -4.0, -80.0);
- glRotatef (0.5*lastx, 0.0, 1.0, 0.0);
-
- save_style = gleGetJoinStyle ();
- style = save_style;
- style &= ~TUBE_JN_MASK;
- style |= TUBE_JN_RAW;
- gleSetJoinStyle (style);
-
- gleExtrusion (cidx, moved_contour, contour_points, up_vector,
- idx, points, colors);
-
- gleSetJoinStyle (save_style);
- glPopMatrix ();
-
- glutSwapBuffers ();
- }
-
- /* ------------------ end of file ----------------------------- */
-